A downloadable pamphlet

The year is 198X. The ARPANET Project connects mainframes housed in learning institutions and defense contractors. Recent innovations in user interface research have developed a chair which connects the user's consciousness directly to a digital world with high-resolution monochromatic graphics. FIST's contact found sensitive intel on a mainframe and can get your mind in, but you'll need to get to the bottom yourself. Be careful: this is a glorified tech demo, and your presence pushes system resources to their limits. Will you find what you're looking for and make it back to your body, or will your bits be crushed?

A pamphlet dungeon generator for use with FIST: Ultra Edition, themed around the proto-internet and early hacker culture. Roll a floor with 9 D6's arranged in a 3 by 3 grid. Use it as a mission or a volatile side quest in your ongoing campaign.

Features include:

  • Procedures for generating and stocking floors, 6 themes to choose from.
  • A random encounter procedure to add time pressure.
  • Risky transmission between floors.
  • Digital denizens with exploitable programming and bored sysops.
  • Lots of bad computer puns.

Developed in Typst with libre fonts. Source code available on GitHub. Standalone download with font files coming soon.

Submission for FIST: JAM OPS V - FORBIDDEN ZONES.

Download

Download
Disks & Daemons - Screen Version.pdf 117 kB
Download
Disks & Daemons - Print Version.pdf 117 kB
Download
Disks & Daemons - Singles.pdf 121 kB

Comments

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(+1)

Disks and Daemons is slick hacker-corporate dungeon generator that creates a bustling zone for your players to explore and escape before they dissolve into hapless bytes.

Style: 

  • The computer admin / office / 90's hacker vibe and theme is fully explored and leant into at every opportunity
  • The layout is clear, feels on-theme and like it would be easy to use during a game (I'm really impressed with Typst's flexability)
  • The black/white dice icons and diagrams are clear and effective

Content:

  • The concept is rad and executed brilliantly
  • The hook is clear (love that the stakes aren't immediately world ending), the unique data-loss mechanic effective and the combination of generated rooms and flavourful foes - In 2-pages it creates a clear 'zone' that is both dangerous and has an internal logic that the players could exploit and explore
  • Love an inspirations list
  • Ironically, the concept feels super simple to hack (which is a compliment!), and I'm keen to see how this tech / mechanic could be explored in other settings